Pistol/SMG Only-Allows two guns to be used at the same timeįire time is 150 percent longer, reload time is both reload times combined, and distance penalty is reduced by -2.įire time is 125%, reload time is 75 percent longer, and distance penalty is reduced to -1įire time is 100 percent, and reload time is 50 longer.Įncountered enemies are always visible on minimap. Hunker buff bonus stays as long as you don't move, -25 percent reduced splash damageĪim buff stays as long as you don't move, -50 percent reduced splash damage Half of Fury percentage becomes a melee damage bonus, +1 Fury on melee killįull Fury percentage becomes a melee damage bonus, +3 Fury on melee killĮvery fourth chest has additional non-ammo dropsīuffs stay unless you move, and splash damage is reduced. Melee Only-Fury generates on melee kills, and Fury becomes a melee damage bonus Increases your natural armor against all damage by +1 SMG/Auto/Rotary Only-Consecutive shots gain damage bonus +20 percent critical chance, +1 optimal distanceĮmpty weapon reload time halved, with damage reduction.ĥ0 percent damage reduction while reloadingĪll reload time is halved (cumulative with empty). +10 percent critical chance, +1 max distance Pistol/SMG Only-Critical chance and range bonus increases Killing enemies generate additional Fury equal to trait level.ĭodge +10 percent, max dodge +10 percent, and move cost -10 percent per trait levelįor every level of this train you gain Dodge +10 percent, max dodge +10 percent, and move cost -10 percent per trait level Increases hitpoints by 20 percent based on your starting HP per trait level.Įvery level of this trait increase your health by 20 percent of your starting HP (up to 160 max)įury Capacity is increased by 10 per level of this trait. Improves your class trait by five percent every level and 50 percent more health from adrenaline. This will also convert one quarter of your main modifier to health and protect yourself from pain for five seconds. Marineįury is the Marine's class resource, it regenerates with kills.Įach time you enter a new level you automatically heal 10 percent max health.įor every 30 points of Fury, you may channel your adrenaline to heal a bit. Marines are the backbone of JoviSec, resilient and hardy. If you were after survivability, then Marine is your class. Your resource is generated by killing, to earn Fury to further heal yourself, and your health regens upon entering a new level. Marines are the tankiest of the three classes. On starting the game you have the option of three classes, and each one plays differently, depending on your chosen playstyle. Jupiter Hell is a brutal roguelike dungeon crawler that features permadeath.
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